This worked for a couple of months until the memory started corrupting out of nowhere. You see, it was a prototype and I didn't care too much about how good the code was, I just wanted something out. The problem with the older version was that it was unmanageable, in a code sense, and slow in game. However, I managed to rewrite the entire mod in that time period to be more optimized and more manageable in the future. For the past months, I have been online-offline with the mod, occasionally working on it and not working on it.
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